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Empires of the undergrowth mrantifun
Empires of the undergrowth mrantifun







empires of the undergrowth mrantifun

Fixed an issue where the uber mole cricket would freeze instead of doing its thump attack.Enemy woodworm dug out at start of 3.1 are now friendly again and hence the narrator makes sense.Fixed an issue with an ant getting stuck in 2.2 on a specific ramp.

empires of the undergrowth mrantifun

  • Night creatures in 2.1 will now be more attracted to combat.
  • Fixed an issue on 2.1 where first night creatures to spawn would immediately despawn (there are now more creatures at night).
  • Fixed an issue where creatures on top of tunnel exits could get stuck.
  • Fixed an issue in 2.1 where night creatures could get stuck in the tunnel exit.
  • Fixed a crash that could occur at low frame rates.
  • Fixed a pathing issue on The Crucible demo map.
  • Fixed an issue where ubers were linked to the wrong freeplay setup check boxes.
  • Fixed an issue where after a freeplay save one of the enemy colonies would become un-enterable.
  • Fixed an issue where non-aggressive buried enemies were heading to the queen when dug out.
  • The game will no longer crash on startup when using specific Intel graphics chips.
  • The Culling- a black ant level with interesting enemy spawning mechanics.
  • Get them to kill each other before they kill the queen!
  • Enemy of my Enemy - a unique game where digging is instant and done with the mouse packs of enemies are hostile to each other.
  • Cramped - a heavily infested leafcutter level with a surface, kill all enemies!.
  • empires of the undergrowth mrantifun

    Occupation - a wood ant level not unlike the campaign level New Home.New extra levels added to be rolled out every 6 weeks starting on April 2nd.Extra levels now come with a description and minimap preview when selecting them from the menu.There’s also a new menu for the extra levels, which will give a description of them and a preview of their minimap, as well as an estimate of how long they’ll take to complete and any reward associated with them. Particular thanks to Scyobi_Empire who helped us diagnose the initial laptop issue. Once again, thank you to everyone who’s helped us iron out those wrinkles. We’re always reluctant to do this since it invariably breaks lots of things, and most of the time over the past month has been spent dealing with the fallout. To deal with a persistent problem experienced by a number of laptop users, we’ve accelerated plans to upgrade the game engine by several versions. Apart from 4 new levels set to roll out over the next few months (thank you to everyone who’s been helping test and balance them) the main bulk of this update is under-the-hood changes.









    Empires of the undergrowth mrantifun